Object-Oriented Programming (OOP) is a technique of computer programming model that organizes software design around data, or objects, rather than functions and logic. We can define an object that as a data field which has unique attributes and behaviour.
Structure of Object-Oriented Programming
Classes we can consider class as user-defined data types that will act as a blueprint for individual objects, attributes and methods as per usage.
Objects we can define objects as instances of a class or objects of class to retrieve different properties of class. Objects can correspond to real- world objects or an abstract individuality. When class is defined originally, the description is the only object that's defined.
Methods we can say that functions are defined inside a class that describe the behaviours or relation of an object. Each method is attached with class definitions starts with a reference to an instance object. Also, the subroutines contained in an object are called case styles. Programmers use styles for reusability or keeping functionality reprised inside one object at a time.
Attributes you can define attributes in the class template and represent the state of an object. Objects will have data stored in the attributes field. Class attributes belong to the class itself.
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